Age | Commit message (Collapse) | Author |
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ParticleMaterial: Sphere emission shape emitting from the volume.
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
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"Sphere Surface" to keep the old behaviour.
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Works with 2D and 3D GPU Particles
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
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This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
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Ring emitter for 4.0
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and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. emission_ring_axis: the axis along which the ring/cylinder
will be constructed
2. emission_ring_radius: outer radius of the ring/cylinder
3. emission_ring_inner_radius: inner radius of the cylinder.
when set to zero, particles will emit in the full volume.
4. emission_ring_height: height of the ring/cylinder emitter.
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"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
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A few extra renames for classes which were missed in last week's PRs.
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