Age | Commit message (Collapse) | Author | |
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2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-07 | Update CPUParticles.xml | wombatstampede | |
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this... | |||
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-10 | doc: Sync classref with current source | Poommetee Ketson | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. |