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path: root/doc/classes/CPUParticles.xml
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2019-02-07Update CPUParticles.xmlwombatstampede
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this...
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-11-10doc: Sync classref with current sourcePoommetee Ketson
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.