Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-17 | Improve BoxMesh documentation about UV scaling for vertex shader | randompast | |
Added comment that translates the UV scaling from the standard shader properties to how that's being done in the godot vertex shader. | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-01 | Improve the default size for 3D shapes (Box, Capsule, and Cylinder) | Aaron Franke | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | RĂ©mi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-19 | Document how to solve UV jittering when using large procedural meshes | Hugo Locurcio | |
2020-12-08 | Use Vector3 instead of 3 floats for CSGBox3D dimensions | Marcel Admiraal | |
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |