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path: root/doc/classes/BaseMaterial3D.xml
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2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-01-09Fix normal map descriptionskyace65
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-05Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde
Fix and improve cull mode description in material
2022-01-04Fix and improve cull mode description in materialskyace65
2021-12-31Document the expected format of anisotropy flowmaps in BaseMaterial3DHugo Locurcio
2021-12-02Merge pull request #54910 from ↵Rémi Verschelde
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-13Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio
This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture.
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
And fix up formatting not supported by makerst.
2021-10-01Document that tangents are required for normal mapping in BaseMaterial3DHugo Locurcio
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-05Fix Subsurface Scatteringreduz
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-28Document that clearcoat/rim lighting is not visible on unshaded materialsHugo Locurcio
2021-03-19class reference proofreadingPaul Joannon
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2020-12-12Document that BaseMaterial3D doesn't support height mapping + triplanarHugo Locurcio
See #44322.
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-09-29doc: Improve distance_fade documentationJustin Lee
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-28Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-modeRémi Verschelde
Document the BaseMaterial3D billboard mode not being suited for VR
2020-08-31Document the BaseMaterial3D billboard mode not being suited for VRHugo Locurcio
See #41567.
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-05-04Document the expected normal map coordinate system where relevantHugo Locurcio
2020-04-20doc: Sync classref with current sourceRémi Verschelde
Add missing enum bindings.
2020-04-17Update many docs with recent rendering changesclayjohn
2020-04-07i18n: Sync translate template for class referenceRémi Verschelde
Adds initial fr.po translation for initialization on Weblate.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-13doc: Sync classref with current sourceRémi Verschelde
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
Follow-up to #36135.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.