Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-05 | Fix Subsurface Scattering | reduz | |
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky | |
2021-06-05 | Rename GI Classes | reduz | |
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion. | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-12 | Document that BaseMaterial3D doesn't support height mapping + triplanar | Hugo Locurcio | |
See #44322. | |||
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos | |
2020-09-29 | doc: Improve distance_fade documentation | Justin Lee | |
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-09-28 | Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode | Rémi Verschelde | |
Document the BaseMaterial3D billboard mode not being suited for VR | |||
2020-08-31 | Document the BaseMaterial3D billboard mode not being suited for VR | Hugo Locurcio | |
See #41567. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-05-04 | Document the expected normal map coordinate system where relevant | Hugo Locurcio | |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-07 | i18n: Sync translate template for class reference | Rémi Verschelde | |
Adds initial fr.po translation for initialization on Weblate. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-13 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. |