Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-09 | Fix normal map description | skyace65 | |
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-05 | Merge pull request #56293 from skyace65/CullModeMaterial | Rémi Verschelde | |
Fix and improve cull mode description in material | |||
2022-01-04 | Fix and improve cull mode description in material | skyace65 | |
2021-12-31 | Document the expected format of anisotropy flowmaps in BaseMaterial3D | Hugo Locurcio | |
2021-12-02 | Merge pull request #54910 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | |||
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-13 | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | |
This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-05 | doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs | Rémi Verschelde | |
And fix up formatting not supported by makerst. | |||
2021-10-01 | Document that tangents are required for normal mapping in BaseMaterial3D | Hugo Locurcio | |
2021-08-22 | moved particle parameters to minmax and split scale axis | QbieShay | |
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-05 | Fix Subsurface Scattering | reduz | |
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky | |
2021-06-05 | Rename GI Classes | reduz | |
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion. | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-12 | Document that BaseMaterial3D doesn't support height mapping + triplanar | Hugo Locurcio | |
See #44322. | |||
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos | |
2020-09-29 | doc: Improve distance_fade documentation | Justin Lee | |
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-09-28 | Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode | Rémi Verschelde | |
Document the BaseMaterial3D billboard mode not being suited for VR | |||
2020-08-31 | Document the BaseMaterial3D billboard mode not being suited for VR | Hugo Locurcio | |
See #41567. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-05-04 | Document the expected normal map coordinate system where relevant | Hugo Locurcio | |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-07 | i18n: Sync translate template for class reference | Rémi Verschelde | |
Adds initial fr.po translation for initialization on Weblate. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-13 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. |