Age | Commit message (Collapse) | Author |
|
|
|
See #44322.
|
|
|
|
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051.
Co-authored-by: Clay John <claynjohn@gmail.com>
|
|
Document the BaseMaterial3D billboard mode not being suited for VR
|
|
See #41567.
|
|
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
|
|
|
|
Add missing enum bindings.
|
|
|
|
Adds initial fr.po translation for initialization on Weblate.
|
|
A few extra renames for classes which were missed in last week's PRs.
|
|
|
|
|
|
|
|
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
|
|
Follow-up to #36135.
|
|
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
|