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Godot with FMOD integration
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BaseMaterial3D.xml
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Author
2021-07-05
Fix Subsurface Scattering
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-28
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-03-19
class reference proofreading
Paul Joannon
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2020-12-12
Document that BaseMaterial3D doesn't support height mapping + triplanar
Hugo Locurcio
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-09-29
doc: Improve distance_fade documentation
Justin Lee
2020-09-28
Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
Rémi Verschelde
2020-08-31
Document the BaseMaterial3D billboard mode not being suited for VR
Hugo Locurcio
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-05-04
Document the expected normal map coordinate system where relevant
Hugo Locurcio
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-07
i18n: Sync translate template for class reference
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-13
doc: Sync classref with current source
Rémi Verschelde
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
doc: Add BaseMaterial3D strings ported from SpatialMaterial
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde