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BaseMaterial3D.xml
Age
Commit message (
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Author
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-02
Make Roughness and Refraction not mention AO
[Error:27]
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-10-24
Document the BaseMaterial3D class
Hugo Locurcio
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-08
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayer...
MJacred
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-29
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Merge pull request #64739 from Calinou/doc-anisotropic-filter
Clay John
2022-08-22
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
Improve documentation related to anisotropic filtering
Hugo Locurcio
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-04
Tweak StandardMaterial3D's default height properties
Hugo Locurcio
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-23
Document what the Z component is used for in BaseMaterial3D UV coords
Aaron Franke
2022-06-14
Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-05-24
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-04-30
Merge pull request #59419 from Calinou/doc-basematerial3d-detail
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-03-22
Improve documentation related to detail mapping in BaseMaterial3D
Hugo Locurcio
2022-02-27
Clamp BaseMaterial3D triplanar sharpness to values that never look broken
Hugo Locurcio
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-09
Fix normal map description
skyace65
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-05
Merge pull request #56293 from skyace65/CullModeMaterial
Rémi Verschelde
2022-01-04
Fix and improve cull mode description in material
skyace65
2021-12-31
Document the expected format of anisotropy flowmaps in BaseMaterial3D
Hugo Locurcio
2021-12-02
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-13
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-05
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
Rémi Verschelde
2021-10-01
Document that tangents are required for normal mapping in BaseMaterial3D
Hugo Locurcio
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-05
Fix Subsurface Scattering
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-28
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-03-19
class reference proofreading
Paul Joannon
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2020-12-12
Document that BaseMaterial3D doesn't support height mapping + triplanar
Hugo Locurcio
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-09-29
doc: Improve distance_fade documentation
Justin Lee
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