summaryrefslogtreecommitdiff
path: root/doc/classes/BaseMaterial3D.xml
AgeCommit message (Expand)Author
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-02Make Roughness and Refraction not mention AO[Error:27]
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-10-24Document the BaseMaterial3D classHugo Locurcio
2022-09-21Rename remaining "*_enable" to "*_enabled"Micky
2022-09-08Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayer...MJacred
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-29Improve documentation for BaseMaterial3D's alpha scissor thresholdHugo Locurcio
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-22Merge pull request #64739 from Calinou/doc-anisotropic-filterClay John
2022-08-22Merge pull request #58600 from Calinou/material-triplanar-sharpness-clampRémi Verschelde
2022-08-22Improve documentation related to anisotropic filteringHugo Locurcio
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-04Tweak StandardMaterial3D's default height propertiesHugo Locurcio
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-23Document what the Z component is used for in BaseMaterial3D UV coordsAaron Franke
2022-06-14Always sample the heightmap with linear filtering in BaseMaterial3DHugo Locurcio
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
2022-05-23Fix typos with codespellRémi Verschelde
2022-04-30Merge pull request #59419 from Calinou/doc-basematerial3d-detailRémi Verschelde
2022-04-22Implement Label3D node.bruvzg
2022-03-22Improve documentation related to detail mapping in BaseMaterial3DHugo Locurcio
2022-02-27Clamp BaseMaterial3D triplanar sharpness to values that never look brokenHugo Locurcio
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-15Add an XML schema for documentationHugo Locurcio
2022-01-09Fix normal map descriptionskyace65
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
2022-01-05Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde
2022-01-04Fix and improve cull mode description in materialskyace65
2021-12-31Document the expected format of anisotropy flowmaps in BaseMaterial3DHugo Locurcio
2021-12-02Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...Rémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-13Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
2021-10-01Document that tangents are required for normal mapping in BaseMaterial3DHugo Locurcio
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-05Fix Subsurface Scatteringreduz
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-04-28Document that clearcoat/rim lighting is not visible on unshaded materialsHugo Locurcio
2021-03-19class reference proofreadingPaul Joannon
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2020-12-12Document that BaseMaterial3D doesn't support height mapping + triplanarHugo Locurcio
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-09-29doc: Improve distance_fade documentationJustin Lee