Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2022-12-08 | Fix BackBufferCopy `rect` property appearing when not relevant in inspector | Hugo Locurcio | |
The `rect` property is only effective if `copy_mode` is Rect. | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2020-04-17 | Document how to workaround UI anchor issues when using BackBufferCopy | Hugo Locurcio | |
This closes #6880. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-11-01 | Make BackBufferCopy's description more specific | Muller-Castro | |
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-08-13 | removed reference to texscreen | clayjohn | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-07 | [DOCS] BackBufferCopy: Document members | Dio | |
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |