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path: root/doc/classes/ArrayMesh.xml
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2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
MeshLibrary export improvements
2019-05-23Change "Return" to "Returns" where necessary in XML documentationSean Heffernan
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
2019-04-27changed references to array types in arraymesh docclayjohn
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-07doc: Sync classref with current sourceRémi Verschelde
2019-02-03MeshLibrary export improvementsDaniel Rakos
- From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results.
2018-12-14doc: Fix formatting in code blocksRémi Verschelde
2018-10-06[Docs] Fix some broken linksKelly Thomas
2018-09-26Add code example to ArrayMesh class docslupoDharkael
2018-08-29Moved documentation for methods made accessible from super class for MeshBastiaan Olij
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-28Added a method to find the index for a surface with a given nameBastiaan Olij
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-05-14[docs] fix links in class docsKelly Thomas
2018-04-22Add detail to doc for add_surface_from_arrays (#17911)GaryO
Includes review comments from #17911 from @cbscribe and @Noshyaar
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Sync classref with current sourceRémi Verschelde
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-15doc: Sync classref with current sourceRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-22classref: Sync with current sourceRémi Verschelde
Also fix hyperlink references to same class as per the guidelines. [ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.