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path: root/doc/classes/ArrayMesh.xml
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2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-12Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` descriptionHugo Locurcio
2021-06-03Update documentation for Transform3DAaron Franke
2021-04-04Fix misformatted documentation from #47435, #42827, #46991Yuri Sizov
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-10-09doc: Sync classref with current sourceRémi Verschelde
2020-09-26Add C# code examples to the docsHaSa1002
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-04-20Improve the procedural geometry class documentationsHugo Locurcio
This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-29Fix some URLs to use HTTPS when availableRémi Verschelde
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-14Completed documentation for many visual nodesclayjohn
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-12filled out docs for various mesh typesclayjohn
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
MeshLibrary export improvements
2019-05-23Change "Return" to "Returns" where necessary in XML documentationSean Heffernan
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
2019-04-27changed references to array types in arraymesh docclayjohn
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-07doc: Sync classref with current sourceRémi Verschelde
2019-02-03MeshLibrary export improvementsDaniel Rakos
- From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results.
2018-12-14doc: Fix formatting in code blocksRémi Verschelde
2018-10-06[Docs] Fix some broken linksKelly Thomas
2018-09-26Add code example to ArrayMesh class docslupoDharkael
2018-08-29Moved documentation for methods made accessible from super class for MeshBastiaan Olij
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-28Added a method to find the index for a surface with a given nameBastiaan Olij
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-05-14[docs] fix links in class docsKelly Thomas
2018-04-22Add detail to doc for add_surface_from_arrays (#17911)GaryO
Includes review comments from #17911 from @cbscribe and @Noshyaar
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.