Age | Commit message (Collapse) | Author |
|
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
|
|
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
|
|
|
|
Includes:
* Variant
* Viewport
and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
|
|
|
|
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
|
|
|
|
|
|
|
|
|
|
Does the same internally for List and Vector<>, which includes all
PackedArray types.
|
|
And move GLTF docs to its module folder.
|
|
|
|
|
|
Improve the `Array.hash()` documentation
|
|
|
|
|
|
|
|
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
|
|
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272.
|
|
doc: Add template to document Variant operators, fixups to #43419
|
|
|
|
KoBeWi/add_an_array_to_another_array_but_with_a_method
Add append_array() method to Array class
|
|
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
|
|
|
|
Includes various changes triggered by the refactoring of method bindings.
|
|
Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
|
|
This closes https://github.com/godotengine/godot-docs/issues/4049.
|
|
This closes https://github.com/godotengine/godot-docs/issues/3834.
|
|
|
|
|
|
This also clarifies the `in` operator behavior in Object.
|
|
See #38792.
|
|
Fix wrong binding after #37111.
|
|
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
|
|
This closes https://github.com/godotengine/godot-docs/issues/2452.
|
|
|
|
Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
|
|
Handle removal of Pool*Array types and other recent changes.
|
|
Update docs to version 4.0
|
|
|
|
This may help people understand the difference between alphabetical
and natural order more quickly.
|
|
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
|
|
|
|
|
|
The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
|
|
|
|
Fix a few missing bindings or unspecified argument names and default values.
|
|
|
|
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
|