Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-10 | Merge pull request #68905 from jaymehta-g/area-node-description-typo | Matthew | |
Fix Area node description mistake | |||
2023-02-07 | Second revision of area node desc | Jay Mehta | |
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke | |
2023-01-23 | Merge pull request #67847 from rburing/warn_non-uniformists | Rémi Verschelde | |
Warn against using non-uniform scale for 3D physics (in the editor and class reference) | |||
2022-12-12 | Improve signal documentation for Area2D/3D | Yuri Sizov | |
2022-11-20 | Revise Area node brief descriptions | Jay Mehta | |
Revision to make the separation between collision and physics/audio influence more clear | |||
2022-11-19 | Changed Area3D node description | Jay Mehta | |
Changed description to be less confusing Changed "3D area for detection and physics and audio influence." To "3D area for detection, physics, and audio influence." | |||
2022-10-24 | Warn against using non-uniform scale for 3D physics | Ricardo Buring | |
Using non-uniform scale is known to cause many issues. Add warnings to the editor and to the class reference. Also remove the warning from SoftBody3D since it is not relevant there: it simulates in global space. | |||
2022-09-21 | Rename remaining "*_enable" to "*_enabled" | Micky | |
Material.`proximity_fade_enable` -> `proximity_fade_enabled` Material.`set_proximity_fade` -> `set_proximity_fade_enabled` (Material.`is_proximity_fade_enabled` is unchanged) Area3D.`reverb_bus_enable` -> `reverb_bus_enabled` (`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged) RDPipelineRasterizationState: `depth_bias_enable` -> `depth_bias_enabled` `set_depth_bias_enable` -> `set_depth_bias_enabled` `get_depth_bias_enable` -> `get_depth_bias_enabled` Bonus: Area3D.`set_reverb_bus` -> `set_reverb_bus_name` Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name` | |||
2022-09-10 | Implement Area.has_overlapping_* | VolTer | |
2022-08-23 | Document behavior of areas with concave shapes | Ricardo Buring | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (8) | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-03-03 | Merge pull request #57478 from FelixNemis/physics-signal-doc-fix | Rémi Verschelde | |
Fix snippet for getting collisionshape node in body/area signal docs | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-01 | Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation | Hugo Locurcio | |
2022-01-31 | Fix recommended snippet for getting collisionshape node in body/area signal docs | Charlie Burnham | |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | |
Also make inspector clearer for gravity point properties. | |||
2021-10-30 | Fix area_shape_exited's description | Laelaps9 | |
area_shape_entered and area_shape_exited had the exact same description. Changed area_shape_exited's description to specify that the signal is emitted when another area's shape exits rather than enters this area's shapes. | |||
2021-10-23 | Improve area method descriptions | skyace65 | |
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe | |
Fix some typoed names from the doc Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help. | |||
2021-08-23 | Enabled area-specific wind forces | Jeffrey Cochran | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal | |
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-01-09 | Rename the final parameter of area_shape_entered-exited local_shape. | Marcel Admiraal | |
2021-01-09 | Update area-body_shape_entered-exited signal documentation. | Marcel Admiraal | |
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-03 | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/pull/3863. | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |