Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-01-09 | Rename the final parameter of area_shape_entered-exited local_shape. | Marcel Admiraal | |
2021-01-09 | Update area-body_shape_entered-exited signal documentation. | Marcel Admiraal | |
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-03 | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/pull/3863. | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |