Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-01 | Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation | Hugo Locurcio | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | |
Also make inspector clearer for gravity point properties. | |||
2021-10-23 | Improve area method descriptions | skyace65 | |
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe | |
Fix some typoed names from the doc Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help. | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-23 | Fix doc typos | Nicholas Huelin | |
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-05 | Increase the default 2D gravity to 980.0 | Hugo Locurcio | |
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98. | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal | |
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-01-09 | Rename the final parameter of area_shape_entered-exited local_shape. | Marcel Admiraal | |
2021-01-09 | Update area-body_shape_entered-exited signal documentation. | Marcel Admiraal | |
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Merge pull request #40993 from Calinou/doc-collision-layer-mask | Rémi Verschelde | |
Reference the online documentation in collision layer/mask properties | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-03 | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/pull/3863. | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-12-26 | add area_shape_entered usage | Lakshay Angrish | |
2019-10-31 | Added link to Area2D tutorial in documentation. | Derwent Ready (drentsoft) | |
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Fix scoped hyperlinks to same-class enums/methods | Rémi Verschelde | |
The class name does not need to be specified when it is the current class. | |||
2019-06-24 | Area2D: Fix argument type of body_* signals | Rémi Verschelde | |
Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739. | |||
2019-05-23 | Change "Return" to "Returns" where necessary in XML documentation | Sean Heffernan | |
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867 | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-08-31 | update class docs | Kelly Thomas | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-11 | Update documentation to clarify that list of overlaps is not updated ↵ | Juan Linietsky | |
immediately. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |