Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-04 | [DOCS] AnimationPlayer new props, members/methods | Will Nations | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-31 | Proofreading: Change a usage of "specially" to "especially" | Robbie Cooper | |
See PR godotengine/godot-docs#561. This file generates documentation touched by that PR, so must be changed to stay in sync. I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst. | |||
2017-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |