Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-09-27 | Remove link to step-by-step/animations | Nathan Lovato | |
Required for godotengine/godot-docs#4074 to pass, we're removing that page from the docs as part of the getting started section rewrite. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-29 | Explain editor usage of current_animation | Tomasz Chabora | |
2020-08-21 | Link to 2D Sprite animation tutorial in relevant class documentations | Hugo Locurcio | |
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-31 | doc: Add a short AnimationPlayer versus Tween comparison | Hugo Locurcio | |
Many newcomers are confused about which one to choose for animating properties. This should help clarify the situation with regards to AnimationPlayer versus Tween. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-12-05 | doc: Fix and clarify AnimationPlayer play and stop descriptions | Rémi Verschelde | |
Closes #34125. | |||
2019-10-24 | Document AnimationPlayer's quirks in regards to play updating on next ↵ | 20kdc | |
process & similar. (Squashed Edition) | |||
2019-09-14 | Document AnimationPlayer's 'get_queue()' and 'caches_cleared' | Michael Alexsander Silva Dias | |
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-06-20 | Merge pull request #24249 from zorbathut/zorbathut/animimmediate | Rémi Verschelde | |
Implement AnimationPlayer call modes as per #23498. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-02-27 | Elaborate AnimationPlayer manual advancing | Michael Pobega | |
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points. | |||
2019-02-13 | Fix some AnimationPlayer bugs and update documentation | Luiz | |
2018-12-09 | Implement AnimationPlayer call modes as per #23498. | Ben Rog-Wilhelm | |
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-31 | doc: Fix invalid [enum] uses | Rémi Verschelde | |
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-04-14 | Minor fixes for the AnimationPlayer doc. | Michael Alexsander Silva Dias | |
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-03-03 | Added `get_playing_speed` method to AnimationPlayer, returning the actual | robfram | |
playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-14 | Fix an issue with the animation editor not seeking to the target time properly. | Bojidar Marinov | |
Fixes #15646. | |||
2018-01-13 | doc: Sync with current source | Rémi Verschelde | |
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |