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This partially reverts commits e79456519d0c1dff98ffa5f39e8e7c962b7dd553
and 2d07fe29208b9ccef31ab654ca5405edac7a0de7, which introduced API changes
needing more in-depth review at this stage.
Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".
Fixes #14602.
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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See PR godotengine/godot-docs#561. This file generates documentation touched by that PR, so must be changed to stay in sync.
I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst.
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Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
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[ci skip]
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possible to save module files in module directories and the build system will
recognize them.
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