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path: root/doc/classes/AnimationNodeTransition.xml
AgeCommit message (Collapse)Author
2023-02-01Make restart in NodeStateMachine / NodeTransition optionalSilc Renew
2023-01-31Allow the Reset option of NodeTransition to be set for each InputSilc Renew
2023-01-30Remove the max input limit & cleanup AnimationNodeTransition APISilc Renew
2023-01-24Add missing property and method descriptions to AnimationNodeTransition classaXu-AP
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19Allow AnimationNodes to restart when transitioning to the same stateSilc Renew
2023-01-19Add next/reset function to AnimationStateMachineSilc Renew
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count ↵Pierre-Thomas Meisels
to AnimationNodeTransition::enabled_inputs
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2020-10-01Link to demos from within the class referenceAaron Franke
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2019-07-04DocData: Re-expose parametric setters and gettersRémi Verschelde
Setters and getters have been hidden from the documentation when the matching properties have been exposed, but some of them are parametric and require the name or index of a given parameter to be used. So they need to be properly documented with the type and name of the arguments they take. For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.