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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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AnimationNodeStateMachine.xml
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Author
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2020-09-26
Add C# code examples to the docs
HaSa1002
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-03-18
doc: Sync classref with current source
Rémi Verschelde
2020-03-16
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-05-24
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
Chris Bradfield
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-15
doc: Fix issues found by the parser
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-09
Fill out some of the AnimationNode docs.
Ryan Roden-Corrent
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-08-21
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde