Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-13 | Add document about animation read-only props and state length | Silc Renew | |
2023-02-12 | Completion of parameters not described in some animation resources | Silc Renew | |
2023-02-11 | Add document for AnimationNodes which have setter as request property | Silc 'Tokage' Renew | |
2023-01-19 | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-05-09 | Fixed delta & Implement selection of whether or not to seek root | Silc Renew | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-01-25 | Expose AnimationNodeOneShot::mix_mode as a property | Wysocki Patryk | |
Fixes #23458. | |||
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. |