summaryrefslogtreecommitdiff
path: root/doc/classes/AnimationNodeAdd3.xml
AgeCommit message (Collapse)Author
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2020-10-01Link to demos from within the class referenceAaron Franke
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-16doc: Sync classref with current source, fix formatting issuesRémi Verschelde
2019-06-15Add documentation for AnimationNode* resourcesNathan Lovato
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes because it's not exposed to GDScript. Same for the +add, -add, etc. labels: they're just labels you can find in the AnimationTree bottom panel.
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.