Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-21 | Add animation_changed signal to AnimationLibrary | Jonathan Nicholl | |
AnimationLibrary now listens for the animation_changed signal on its animations and emits this new signal, with the animation name added on. AnimationPlayer now connects to this signal rather than connecting to each individual animation, which was poor practice due to bypassing encapsulation. | |||
2022-09-30 | Fix typos with codespell | RĂ©mi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-08-29 | Improve documentation for `get_animation()` | Haoyu Qiu | |
2022-08-18 | Add classref documentation for AnimationLibrary | Jonathan Nicholl | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-06-12 | Fix type hints for AnimationLibrary's signals | Jonathan Nicholl | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. |