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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Animation.xml
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Author
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-10-24
Document the Animation class
Hugo Locurcio
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Make Cubic to CubicInTime and reduce items in the track intrp type
Silc Renew
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-31
Make `Animation::track_insert_key` return key index
Zae
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-23
Fix doc typos
Nicholas Huelin
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-19
class reference proofreading
Paul Joannon
2021-01-11
Fix incorrect parameter in audio_track_set_key_stream.
TechnoPorg
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-09-26
Add C# code examples to the docs
HaSa1002
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-07-29
Fix incorrect key name in the Animation documentation code sample
Hugo Locurcio
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
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