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path: root/doc/classes/Animation.xml
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2022-12-22Add inspector plugin for key time edit & Change find key argumentSilc Renew
2022-12-02Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew
#69357
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-10-24Document the Animation classHugo Locurcio
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-17[doc] Fix grammar in class docs: amount vs. numberAndy Maloney
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-31Make `Animation::track_insert_key` return key indexZae
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-21Implement Animation Compressionreduz
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
2021-10-16Implement Animation Blend Shape Tracksreduz
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-23Fix doc typosNicholas Huelin
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-03-19class reference proofreadingPaul Joannon
2021-01-11Fix incorrect parameter in audio_track_set_key_stream.TechnoPorg
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-10-09doc: Sync classref with current sourceRémi Verschelde
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-09-26Add C# code examples to the docsHaSa1002
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-07-29Fix incorrect key name in the Animation documentation code sampleHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-10-14Changes the name of all parameters referring to track indices within ↵LikeLakers2
Animation, to "track_idx"