Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-17 | Make AnimatedSprite able to play backwards | Michael Alexsander Silva Dias | |
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-07 | Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc. | Grosskopf | |
2017-09-26 | [DOCS] Update AnimatedSprite class ref | Chris Bradfield | |
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |