summaryrefslogtreecommitdiff
path: root/doc/classes/AnimatableBody3D.xml
AgeCommit message (Collapse)Author
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.