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path: root/doc/classes/AStar2D.xml
AgeCommit message (Collapse)Author
2023-02-17Remove extra spaces and correct crosslinks in some documentationYuri Sizov
2022-10-21Fix small mistakes throughout much of the documentationVolTer
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-16Make AStar to use 64-bit logicYuri Rubinsky
2022-06-16Merge pull request #58669 from theraot/ASar2DbidirectionalRémi Verschelde
AStar2D bidirectional
2022-05-06Allow AStar2D/AStar3D zero point weightsmix8
Allow AStar2D/AStar3D zero point weight. Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-03-20Rename `AStar` to `AStar3D`Yuri Roubinsky
2022-03-01Updating AStar2D documentation to mention the new bidirectional paramterTheraot
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-30Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarityHugo Locurcio
The same has been done for AStar2D as well.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-04-16Document `AStar.get_point_path()` not being thread-safeHugo Locurcio
2021-01-05Explain A Star pathfinding algorithm cost calcuationMaganty Rushyendra
2020-09-26Add C# code examples to the docsHaSa1002
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
2020-06-09AStar: Make get_closest_point() deterministic for equidistant pointsRémi Verschelde
Closes godotengine/godot-docs#3667. Supersedes #39405.
2020-03-14Implements estimate/compute_cost for AStar2DYuri Roubinsky
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2019-10-01doc: Sync classref with current sourceRémi Verschelde
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-07-20AStar and AStar2D examples fixed to not use 'as' keyword and also removed ↵unknown
error causing code
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-05-30Added 2D functions to AStarChaosus