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2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-22Fix miscellaneous doc typos and inconsistenciesNicholas Huelin
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-04-20Improve the `Engine.editor_hint` property documentationHugo Locurcio
2021-04-16Document `AStar.get_point_path()` not being thread-safeHugo Locurcio
2021-03-19class reference proofreadingPaul Joannon
2021-01-05Explain A Star pathfinding algorithm cost calcuationMaganty Rushyendra
2020-09-26Add C# code examples to the docsHaSa1002
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
2020-06-09AStar: Make get_closest_point() deterministic for equidistant pointsRémi Verschelde
Closes godotengine/godot-docs#3667. Supersedes #39405.
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-11-07Merge pull request #30556 from kawa-yoiko/astar-directedRémi Verschelde
Improve support for directed graphs in A*; docs update included
2019-10-01doc: Sync classref with current sourceRémi Verschelde
2019-09-11Revise and update AStar documentationShiqing
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-07-20AStar and AStar2D examples fixed to not use 'as' keyword and also removed ↵unknown
error causing code
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde
The class name does not need to be specified when it is the current class.
2019-05-30Added 2D functions to AStarChaosus
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-08Merge pull request #27506 from Chaosus/astarRémi Verschelde
Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08Added functions to AStar for disable/enable pointsChaosus
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-14doc: Fix formatting in code blocksRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-10Fix wrong return value in some virtual method bindingsRémi Verschelde
2017-12-07[DOCS] ARVR, AStar, AtlasTexture, BasisWill Nations
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-13classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-11-04AStar: implementation of get_point_connectionsDmDerbin
2017-10-27AStar: Add setters for point position and scale weight, cleanupUnknown
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.