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path: root/doc/classes/@GlobalScope.xml
AgeCommit message (Collapse)Author
2020-01-23Remove unnecessary parenthesis from code examplesMichael Alexsander
2020-01-19doc: Sync classref with current sourceRémi Verschelde
2019-12-17Improve the `KEY_MASK_CMD` documentationHugo Locurcio
2019-08-10Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵PouleyKetchoupp
allow_greater/allow_lesser)
2019-07-01Fix Nintendo buttons in the @GlobalScope documentationHugo Locurcio
These were mistakenly referred to as DualShock buttons.
2019-06-30doc: Complete GlobalScope documentationRémi Verschelde
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27Properly expose all Error constants to scripting languagesRémi Verschelde
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15doc: Fix formatting, typos and some descriptions in new docstringsRémi Verschelde
2019-06-13Added constants for the main buttons and axis used in VRBastiaan Olij
2019-05-28doc: Sync classref with current sourceRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-11-25Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky
2018-11-10doc: Sync classref with current sourcePoommetee Ketson
2018-09-29[DOCS] ButtonList - extra mouse buttonsKelly Thomas
2018-08-31update class docsKelly Thomas
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-06-11-Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky
-Documented all properties of project settings Update documentation for ProjectSettings
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-15[DOCS] Description for the JavaScript singleton in @GlobalScope.Michael Alexsander Silva Dias
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Fix malformed doc after #15611Rémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-07doc: Sync classref with current sourceRémi Verschelde
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-24doc: Sync classref with current sourceRémi Verschelde
2017-11-19Merge pull request #12961 from eska014/platform-docRémi Verschelde
Facilitate documenting platform-exclusive classes
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.