Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-11 | Docs: Fix capitalisation of Warning in two places | Max Hilbrunner | |
These are the only places in the docs that were not cased like this. Now they are! | |||
2021-08-11 | Fix CI after #38992 | Max Hilbrunner | |
2021-08-11 | Merge pull request #38992 from Dragoncraft89/master | Rémi Verschelde | |
Error handling functions for GdScript | |||
2021-08-10 | Merge pull request #51017 from vnen/extension-fixes | Rémi Verschelde | |
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-06 | Bind missing constants from PropertyHint and PropertyUsage | George Marques | |
2021-07-30 | Remove obsolete "dectime" method | Aaron Franke | |
Replaced by "move_toward" | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-24 | Implement Resource UIDs | reduz | |
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs. | |||
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-07-02 | Improve and clarify documentation for RandomNumberGenerator | Hugo Locurcio | |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz | |
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-11 | Add Time singleton | Aaron Franke | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-04 | Re-bind posmod, use int64_t instead of int | Rémi Verschelde | |
Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2021-04-27 | Add error_string function | Florian Kothmeier | |
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-03-15 | Document the valid input range for `acos()` and `atan()` | Hugo Locurcio | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-02-13 | fix minor issue in smooth step function's documentation | Angad Kambli | |
2021-02-07 | Add support for new SDL gamecontroller keywords. | Marcel Admiraal | |
2021-01-05 | More explicit wording for str() and print() functions | LoipesMas | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-19 | Update joy button and stick names, enums and documentation | Marcel Admiraal | |
2020-11-17 | doc: Sync classref with Variant utility methods | Rémi Verschelde | |
Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this. | |||
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-09 | Expose `PROPERTY_HINT_TYPE_STRING` to scripting | Andrii Doroshenko (Xrayez) | |
2020-08-28 | Clarify that `KEY_BACK` is unrelated to the Back button on Android | Hugo Locurcio | |
This closes #19325. | |||
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-07-15 | Docs: Ignore OS specific values (constants, project settings, properties). | bruvzg | |
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-05-11 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |