Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-05-11 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-01 | fix typo | Enhex | |
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor | Rémi Verschelde | |
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is. | |||
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-10 | Improve shortcut formatting in docs | Yuri Sizov | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-24 | Core: Change _Marshall class inherit from Reference to Object | Mateo Dev .59 | |
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | Remove unnecessary parenthesis from code examples | Michael Alexsander | |
2020-01-19 | doc: Sync classref with current source | Rémi Verschelde | |
2019-12-17 | Improve the `KEY_MASK_CMD` documentation | Hugo Locurcio | |
2019-08-10 | Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵ | PouleyKetchoupp | |
allow_greater/allow_lesser) | |||
2019-07-01 | Fix Nintendo buttons in the @GlobalScope documentation | Hugo Locurcio | |
These were mistakenly referred to as DualShock buttons. | |||
2019-06-30 | doc: Complete GlobalScope documentation | Rémi Verschelde | |
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | Properly expose all Error constants to scripting languages | Rémi Verschelde | |
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | doc: Fix formatting, typos and some descriptions in new docstrings | Rémi Verschelde | |
2019-06-13 | Added constants for the main buttons and axis used in VR | Bastiaan Olij | |
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-11-25 | Improved bindings and added documentation for AnimationNode, closes #20720 | Juan Linietsky | |
2018-11-10 | doc: Sync classref with current source | Poommetee Ketson | |
2018-09-29 | [DOCS] ButtonList - extra mouse buttons | Kelly Thomas | |
2018-08-31 | update class docs | Kelly Thomas | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-06-11 | -Make sure that ProjectSettings are properly dumped when dumping docs. | Juan Linietsky | |
-Documented all properties of project settings Update documentation for ProjectSettings | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. |