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path: root/doc/classes/@GlobalScope.xml
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2021-05-04Re-bind posmod, use int64_t instead of intRémi Verschelde
Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-19class reference proofreadingPaul Joannon
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-15Document the valid input range for `acos()` and `atan()`Hugo Locurcio
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-02-13fix minor issue in smooth step function's documentationAngad Kambli
2021-02-07Add support for new SDL gamecontroller keywords.Marcel Admiraal
2021-01-05More explicit wording for str() and print() functionsLoipesMas
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-20Merge pull request #43414 from Xrayez/pi-type-stringRémi Verschelde
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-11-26[Complex Text Layouts] Add TextServer documentation. Update Font, ↵bruvzg
CanvasItem, Theme and modified controls documentation.
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-17doc: Sync classref with Variant utility methodsRémi Verschelde
Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this.
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Expose `PROPERTY_HINT_TYPE_STRING` to scriptingAndrii Doroshenko (Xrayez)
2020-08-28Clarify that `KEY_BACK` is unrelated to the Back button on AndroidHugo Locurcio
This closes #19325.
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-07-15Docs: Ignore OS specific values (constants, project settings, properties).bruvzg
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-15doc: Sync classref with current sourceRémi Verschelde
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-04doc: Sync classref with current sourceRémi Verschelde
2020-05-01fix typoEnhex
2020-04-29Merge pull request #36960 from pycbouh/docs-improve-shortcutsRémi Verschelde
Improve shortcut formatting in docs
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-24doc: Fix parsing typed arrays in makerst.pyRémi Verschelde
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-20doc: Sync classref with current sourceRémi Verschelde
Add missing enum bindings.
2020-04-10Improve shortcut formatting in docsYuri Sizov
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-24Core: Change _Marshall class inherit from Reference to ObjectMateo Dev .59
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn