Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-23 | [Docs] Remove double-spaces from descriptions, as well a couple other small ↵ | LikeLakers2 | |
fixes | |||
2018-09-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
2018-08-05 | Small doc formating changes and Linux cursor theme note | Michael Alexsander Silva Dias | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-07-02 | Document return value of yield() with signals | Thomas ten Cate | |
Fixes godotengine/godot-docs#1478 | |||
2018-06-18 | [DOCS] Builtin keywords because search is terribad | Max Hilbrunner | |
2018-06-13 | Style fixes for commit d5bb6faa | Rémi Verschelde | |
2018-06-11 | -Make sure that ProjectSettings are properly dumped when dumping docs. | Juan Linietsky | |
-Documented all properties of project settings Update documentation for ProjectSettings | |||
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-04-15 | Remove incorrect & potentially confusing references to Euler | Will Vincent | |
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-02 | [DOCS] parse_json: Objects do not keep key order | Max Hilbrunner | |
Document JSON not guaranteeing key order. | |||
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-17 | few doc fixes | Chaosus | |
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-16 | Fixes for parameter names of builtin functions in visual scripts/core | Chaosus | |
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-08 | Add standardised color names to doc | Jerome67000 | |
2017-12-31 | Minor docs fix | Poommetee Ketson | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |
2017-11-15 | doc: Rename "@Global Scope" to "@GlobalScope" | Rémi Verschelde | |
Spaces in filenames are evil. | |||
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-11-13 | classref: Sync with current source | Rémi Verschelde | |
[ci skip] | |||
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte | |
2017-11-04 | Docs for wrap functions | Chaosus | |
2017-09-18 | Added code tags and corrected some lines | RaTi17 | |
2017-09-17 | doc: Sync classref and escape comparators | Rémi Verschelde | |
[ci skip] | |||
2017-09-17 | Merge pull request #11227 from willt/@GDScript | Rémi Verschelde | |
In @GDScript added previous changes that went missing. added more des… [ci skip] | |||
2017-09-13 | Fix up examples/descriptions based on feedback. Added more content | William Taylor | |
In @GDScript added previous changes that went missing. added more descriptions and code examples | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |