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path: root/doc/classes/@GDScript.xml
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2019-06-04Improve @GDScript.assert documentationNathan Lovato
Mention that assert only runs in debug builds, closes #29154
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-05-15doc: Sync classref with current sourceRémi Verschelde
2019-04-30Make "decimal" functions more consistentAaron Franke
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-25[Core] Expose approximate equality methods to GDScriptAaron Franke
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-08Fix smooth_step to smoothstep docsChaosus
2019-04-08Merge pull request #27231 from Chaosus/smoothstepRémi Verschelde
Added smoothstep built-in function
2019-04-07Added smoothstep built-in functionChaosus
2019-04-01Merge pull request #27485 from Faless/io/encode_decode_safety_prRémi Verschelde
Safer encode/decode variant.
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-27Corrects small typo in atan2() documentation.Jared
2019-02-21Fix VariantWriter overflow on 64-bit intRémi Verschelde
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them.
2019-02-18doc: Fix style issuesRémi Verschelde
2019-02-16Fix typo for randd and randfPierrick Brunet
* And improve documentation according to issue #25938
2019-01-18GDScript: Fix return value of "lerp" builtinRémi Verschelde
Fixes #25082, fixes #24709.
2019-01-06Add missing documentation for @GDScriptTimo Schwarzer
2018-12-14doc: Fix formatting in code blocksRémi Verschelde
2018-12-07Docs for push_error and push_warning functionsTechnocracy
Added short documentation for push_error() and push_warning() godot script functions
2018-11-10doc: Sync classref with current sourcePoommetee Ketson
2018-09-23[Docs] Remove double-spaces from descriptions, as well a couple other small ↵LikeLakers2
fixes
2018-09-21doc: Sync classref with current sourceRémi Verschelde
2018-09-11doc: Sync classref with current sourceRémi Verschelde
2018-08-05Small doc formating changes and Linux cursor theme noteMichael Alexsander Silva Dias
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-02Document return value of yield() with signalsThomas ten Cate
Fixes godotengine/godot-docs#1478
2018-06-18[DOCS] Builtin keywords because search is terribadMax Hilbrunner
2018-06-13Style fixes for commit d5bb6faaRémi Verschelde
2018-06-11-Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky
-Documented all properties of project settings Update documentation for ProjectSettings
2018-05-12Sync classref with current sourceRémi Verschelde
2018-04-15Remove incorrect & potentially confusing references to EulerWill Vincent
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Sync classref with current sourceRémi Verschelde
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-02[DOCS] parse_json: Objects do not keep key orderMax Hilbrunner
Document JSON not guaranteeing key order.
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17few doc fixesChaosus
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-08Add standardised color names to docJerome67000
2017-12-31Minor docs fixPoommetee Ketson
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.