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path: root/doc/classes/@GDScript.xml
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2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17few doc fixesChaosus
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-08Add standardised color names to docJerome67000
2017-12-31Minor docs fixPoommetee Ketson
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-13classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte
2017-11-04Docs for wrap functionsChaosus
2017-09-18 Added code tags and corrected some linesRaTi17
2017-09-17doc: Sync classref and escape comparatorsRémi Verschelde
[ci skip]
2017-09-17Merge pull request #11227 from willt/@GDScriptRémi Verschelde
In @GDScript added previous changes that went missing. added more des… [ci skip]
2017-09-13Fix up examples/descriptions based on feedback. Added more contentWilliam Taylor
In @GDScript added previous changes that went missing. added more descriptions and code examples
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.