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2017-07-18Merge pull request #9639 from rminderhoud/primitivesRémi Verschelde
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-17missing object.get_incoming_connections() documentationJakub Grzesik
2017-07-15Added documentation for blit_rect_maskdumitru-stama
2017-07-15sync doc templatedumitru-stama
2017-07-14doc: Sync classref with current sourceRémi Verschelde
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1 with the new ones, so will need to be rewritten anyway.
2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud
2017-07-11EditorPlugin ability to open and reload scns from filepathJakub Grzesik
2017-07-07[#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito
2017-07-06Improved GDScript parse_json() doc about numerical values conversion.ducdetronquito
2017-06-27docs: Correct xform descriptions in class_basismdraw
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-19Merge pull request #9274 from vnen/compress-functionsThomas Herzog
Expose compression functions to GDScript
2017-06-19Add documentation to compression functionsGeorge Marques
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd
2017-06-17doc: Sync classref with current sourceRémi Verschelde
2017-06-15doc: Sync classref with current sourceRémi Verschelde
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-08Add zstd compression support.Ferenc Arn
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-21Avoid overestimating the cost in AStar heuristics.Ferenc Arn
This is a necessary condition for finding optimal solutions. This is achieved by simply requiring/ensuring that no weights are smaller than 1. Fixes #8584.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-17Add extended check option to GDFunctionState::is_valid()Pedro J. Estébanez
2017-05-14Merge pull request #8762 from honix/masterRémi Verschelde
Docs: ERR_EOF -> ERR_FILE_EOF
2017-05-14fixed typo 'one short connection' to 'one shot'Christian Winter
2017-05-14docs: ERR_EOF -> ERR_FILE_EOFhonix
2017-05-08Put brave old bb10 platform to a well-deserved restRémi Verschelde
Add some 🔥 to appease @reduz. Fixes #8692.
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-25added documentation for SurfaceToolclayjohn
2017-04-24added descriptions for WorldEnvironment node in documentationclayjohn
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-20Clarification of degrees/radians in angle methodsChris Bradfield
2017-04-16Use .godot as file extension for project files.Andreas Haas
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
2017-04-14Update PopupMenu hidingJylhis
Make PopupMenu hiding distinguish between checkable item and non checkable item.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-07classref: Sync with current sourceRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
2017-04-05Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-04Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov
Fixes #7313
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201.
2017-03-29Update classes.xml to master version, add a small feature to doc_statusBojidar Marinov
2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal ↵Ferenc Arn
matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113.
2017-03-14List Control::has_point as a virtual methodCrazyGuy108
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control.
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
TabContainer's signal changes (v3)
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
TCP/UDP listen bind to address and bugfixes
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky