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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-07-26
A bunch of spell checks, and rewordings. Also, some simple documentation.
Ovnuniarchos
2015-07-20
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
Ovnuniarchos
2015-06-24
Add some documentation for RayCast2D about is_colliding and get_collider quirks
ShadowKyogre
2015-06-21
- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-20
updated outdated or missing Plane class documentation
Simon Wenner
2015-04-20
fixed incorrect constructor descriptions in Matrix3
Simon Wenner
2015-04-20
fixed typos in the documentation
Simon Wenner
2015-03-22
Merge pull request #1407 from NateWardawg/documentation
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-02-20
Updated the variable in the lerp function to be weight instead of percent.
Nathan Warden
2015-02-20
Updated the internal documention for the GDScript class.
Nathan Warden
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-11
Fixed documentation typo
Brandon DeRosier
2014-11-11
Fix AnimationTreePlayer.node_get_input_source typo
Brandon DeRosier
2014-11-02
Bug Fixes
Juan Linietsky
2014-08-21
- fix for typo and clarification to documentation
Drachenfels
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-02
Fix #240 TouchScreenButton release signal is not valid
marynate
2014-03-05
Closes bb-code tags, allowing make_doc.sh to finish
bibby
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-10
Reverted to older version of WebP, newer one crashed on Android.
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky