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2015-11-07Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollowRémi Verschelde
Documented classes Curve*, Path*, and PathFollow*
2015-11-07Documented classes Curve*, Path*, and PathFollow*Ovnuniarchos
2015-11-03Regex class documented. For some reason, parameter descriptors don\'t appear.Ovnuniarchos
2015-11-02Merge pull request #2680 from Brickcaster/onceagainRémi Verschelde
Added a few notes to classes.xml
2015-11-01Added description to classes/ScrollContainerBrickcaster
Added description to help understand how to utilize the ScrollContainer node.
2015-11-01classes/color - Documenting a trick with set_modulateBrickcaster
I wanted to document a trick using class color to highlight a sprite.
2015-10-25Updated classes/matrix32Brickcaster
The 3 members of a matrix 32 are Vector2, not float. Updated documentation to reflect this.
2015-10-20Add missing reference documentation for Array classGeorge Marques
2015-10-20Syncing classes.xml with current binaryGeorge Marques
2015-10-16GraphEdit and GraphNode documentationJulian Murgia - StraToN
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-26Update documentation for all Sample* classesRémi Verschelde
2015-09-26Merge pull request #2534 from eska014/unpress-hidden-buttonsJuan Linietsky
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26Clarify `BaseButton::is_pressed()` documentationeska
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-25Sync classes reference template with current code baseRémi Verschelde
2015-09-25Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky
reworked Label class
2015-09-23Document TileMap classRémi Verschelde
2015-09-23Update descriptions for Vector2 and Vector2ArrayBojidar Marinov
2015-09-23Regenerate docsBojidar Marinov
2015-09-08updated Label documentationZher Huei Lee
2015-07-26A bunch of spell checks, and rewordings. Also, some simple documentation.Ovnuniarchos
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos
2015-06-24Add some documentation for RayCast2D about is_colliding and get_collider quirksShadowKyogre
2015-06-21- added GDscript bidings for UndoRedo class mechanizmkrzycho
- registered UndoRedo
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
-Added function to retrieve list of actions fron InputMap
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-20updated outdated or missing Plane class documentationSimon Wenner
2015-04-20fixed incorrect constructor descriptions in Matrix3Simon Wenner
2015-04-20fixed typos in the documentationSimon Wenner
2015-03-22Merge pull request #1407 from NateWardawg/documentationJuan Linietsky
Updated the internal documention for the GDScript class.
2015-03-03merges from okam repoJuan Linietsky
2015-02-20Updated the variable in the lerp function to be weight instead of percent.Nathan Warden
2015-02-20Updated the internal documention for the GDScript class.Nathan Warden
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-11-11Fixed documentation typoBrandon DeRosier
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier
- Changed node_get_input_sourcre to node_get_input_source
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-08-21- fix for typo and clarification to documentationDrachenfels
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-03-05Closes bb-code tags, allowing make_doc.sh to finishbibby
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-10Reverted to older version of WebP, newer one crashed on Android.Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky