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2015-05-20Add input mapping GUI demoRémi Verschelde
2015-05-19more fixesJuan Linietsky
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
2015-05-17added a built-in scene changer API, closes #1928Juan Linietsky
2015-05-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-16-small motion demo, to better troubleshootJuan Linietsky
2015-05-16Merge pull request #1881 from NateWardawg/masterJuan Linietsky
Removed redundant code in the kinematic 3D demo.
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky
2015-05-11Translation DemoJuan Linietsky
2015-05-11fixs particles on 3d platformer demo, closes #1588Juan Linietsky
2015-05-11-Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky
2015-05-10Removed redundant code in the kinematic 3D demo.Nathan Warden
2015-05-10-fixed some glitches in isometric light demo, closes #1858Juan Linietsky
2015-05-10Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky
Delete unused variable
2015-05-10Remove focus from restart button, fixes #1850Nicolas Laurito
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-09Deleted unused variableNicolas Laurito
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09particles in navmesh demo are nice againJuan Linietsky
2015-05-07Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particlesJuan Linietsky
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demoJuan Linietsky
fixes_demo3d_shaders_materials_missing_light
2015-05-07Merge pull request #1846 from hurikhan/pr_wm_demo_input_fixJuan Linietsky
window_management demo -- input fix
2015-05-07add_missing_textures_to_particlesyg2f
2015-05-07fixes_demo3d_shaders_materials_missing_lightyg2f
add the missing animated light to the demo 3d "shaders materials"
2015-05-06window_management input fixhurikhan
2015-05-06Delete line without functionalityNicolas Laurito
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
-added NOTIFICATION_INSTANCED
2015-05-04-vec3 uniforms should now work, fixes #1773Juan Linietsky
2015-05-04Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-03Merge pull request #1738 from jackmakesthings/masterJuan Linietsky
Updating demo engine.cfgs where name is missing
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-01fixed bullet in 3d platformer demoJuan Linietsky
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky
fixes #1697
2015-04-26missing file for bbcode demoJuan Linietsky
2015-04-25Set name on window management demo's engine.cfgjack
2015-04-25Set name on rich text bbcode demo's engine.cfgjack
2015-04-25Set name on truck-town demo's engine.cfgjack
2015-04-25Set name on isometric-light demo's engine.cfgjack
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-12scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky
2015-04-12-Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky