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2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky
fixes #1697
2015-04-26missing file for bbcode demoJuan Linietsky
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-12scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky
2015-04-12-Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-242D normal mapping and lighting simple demosJuan Linietsky
2015-03-23adjust the window_management demo to the new function nameshurikhan
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22Merge pull request #1487 from hurikhan/x11-window-managementJuan Linietsky
X11 window management
2015-03-22Merge pull request #1331 from fry-/masterJuan Linietsky
Add 2D fog of war demo
2015-03-22Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky
Fix isometric demo
2015-03-22minor commentsJuan Linietsky
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works
2015-03-21signed distance field fonts demoJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-11simple shader effects library for 2DJuan Linietsky
ready to use in any project
2015-03-10small optimizations to isometric light demoJuan Linietsky
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-08removed up, down, left, right keys from the demo.hurikhan
were used before for fast multiscreen setup testing.
2015-03-08fixing a typo in the demohurikhan
2015-03-08added Label_MouseGrab_KeyInfohurikhan
2015-03-08Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-25Fixed columns to have integer positions, so that they don't "jiggle" when ↵Bil Bas (Spooner)
moving the camera.
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
Added body mode property for TileMap as kinematic body
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-12Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-12cleanup + MouseGrabhurikhan
2015-02-10Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)
Conflicts: .gitignore
2015-02-02added preview picturefry-