index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
demos
Age
Commit message (
Expand
)
Author
2015-04-12
renamed scrts to scripts, fixes #1525
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-31
Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-24
2D normal mapping and lighting simple demos
Juan Linietsky
2015-03-23
adjust the window_management demo to the new function names
hurikhan
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Merge pull request #1487 from hurikhan/x11-window-management
Juan Linietsky
2015-03-22
Merge pull request #1331 from fry-/master
Juan Linietsky
2015-03-22
Merge pull request #1438 from Spooner/fix_isometric_demo
Juan Linietsky
2015-03-22
minor comments
Juan Linietsky
2015-03-22
drag & drop demo (GUI)
Juan Linietsky
2015-03-22
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
signed distance field fonts demo
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-11
simple shader effects library for 2D
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-08
removed up, down, left, right keys from the demo.
hurikhan
2015-03-08
fixing a typo in the demo
hurikhan
2015-03-08
added Label_MouseGrab_KeyInfo
hurikhan
2015-03-08
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-25
Fixed columns to have integer positions, so that they don't "jiggle" when mov...
Bil Bas (Spooner)
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-12
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-12
cleanup + MouseGrab
hurikhan
2015-02-10
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Bil Bas (Spooner)
2015-02-02
added preview picture
fry-
2015-02-02
added a demo for 2D fog of war
fry-
2015-01-22
* Cleanup for PR
hurikhan
2015-01-22
* observer scene for the demo
hurikhan
2015-01-22
* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-17
ignore and remove .fscache files. closes #1249
Dana Olson
2015-01-18
* multi_screen testing + bugfixes
hurikhan
2015-01-17
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
Juan Linietsky
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
added the following methods:
hurikhan
[next]