Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-09 | Use upper-cased first letter at the start of comment sentences | Rémi Verschelde | |
2015-12-09 | Improve code formatting and update to 2.0 | Rémi Verschelde | |
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. | |||
2015-12-08 | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | |
Canvas Clipping fix | |||
2015-12-06 | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | |
2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | |
Since the engine development is now independent. Fixes #2836. | |||
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-11-19 | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵ | Saracen | |
small fix to bug causing viewport clipping to be inverted. | |||
2015-11-19 | Add icons to all demos that can have a meaningful one | Rémi Verschelde | |
2015-11-19 | Rename polygon_path_finder demo and add icon | Rémi Verschelde | |
2015-11-18 | Merge pull request #2700 from neikeq/demo_icons | Juan Linietsky | |
Added project icon to some demos | |||
2015-11-18 | Merge pull request #2642 from leezh/nrex-update | Juan Linietsky | |
Updated nrex with new features | |||
2015-11-07 | Updated RegEx demos | Zher Huei Lee | |
2015-10-29 | Added some demo icons | neikeq | |
2015-10-21 | fix icon locations in demo projects | firefly2442 | |
2015-10-17 | Merge pull request #2402 from ERIIX/master | Juan Linietsky | |
Properly free enemies after death in 3d platformer demo. | |||
2015-10-17 | Merge pull request #2522 from ricpelo/master | Juan Linietsky | |
Disable filters for tilemap in 2D Platformer demo | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-24 | Disable filters for tilemap in 2D Platformer demo | Ricardo Pérez | |
Fixes #2452 | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-28 | Properly free enemies after death in 3d platformer demo. | Eric R. Monson | |
Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo. | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-24 | Made RegEx API similar to old version | Zher Huei Lee | |
2015-07-24 | Added a live-edit RegEx tester to the demos | Zher Huei Lee | |
2015-06-27 | more code completion improvements | Juan Linietsky | |
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc. | |||
2015-06-24 | added ability to define signals in script | Juan Linietsky | |
closes #2175 | |||
2015-06-22 | Merge pull request #2080 from bojidar-bg/patch-1 | Juan Linietsky | |
Fix to #2079 | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-13 | Delete .fscache from fog_of_war demo, closes #2079. | Bojidar Marinov | |
2015-06-13 | Resolved a merge conflict. | Bojidar Marinov | |
2015-06-11 | added icon | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-20 | Add input mapping GUI demo | Rémi Verschelde | |
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky | |
2015-05-16 | Merge pull request #1881 from NateWardawg/master | Juan Linietsky | |
Removed redundant code in the kinematic 3D demo. | |||
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-12 | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 | Juan Linietsky | |
2015-05-11 | Translation Demo | Juan Linietsky | |
2015-05-11 | fixs particles on 3d platformer demo, closes #1588 | Juan Linietsky | |
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky | |