Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-11 | added icon | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-20 | Add input mapping GUI demo | Rémi Verschelde | |
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky | |
2015-05-16 | Merge pull request #1881 from NateWardawg/master | Juan Linietsky | |
Removed redundant code in the kinematic 3D demo. | |||
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-12 | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 | Juan Linietsky | |
2015-05-11 | Translation Demo | Juan Linietsky | |
2015-05-11 | fixs particles on 3d platformer demo, closes #1588 | Juan Linietsky | |
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky | |
2015-05-10 | Removed redundant code in the kinematic 3D demo. | Nathan Warden | |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky | |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky | |
Delete unused variable | |||
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito | |
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again. | |||
2015-05-09 | Deleted unused variable | Nicolas Laurito | |
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter. | |||
2015-05-09 | particles in navmesh demo are nice again | Juan Linietsky | |
2015-05-07 | Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles | Juan Linietsky | |
fixes_3d_platformer_demo_missing_particles_textures | |||
2015-05-07 | Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo | Juan Linietsky | |
fixes_demo3d_shaders_materials_missing_light | |||
2015-05-07 | Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix | Juan Linietsky | |
window_management demo -- input fix | |||
2015-05-07 | add_missing_textures_to_particles | yg2f | |
2015-05-07 | fixes_demo3d_shaders_materials_missing_light | yg2f | |
add the missing animated light to the demo 3d "shaders materials" | |||
2015-05-06 | window_management input fix | hurikhan | |
2015-05-06 | Delete line without functionality | Nicolas Laurito | |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | |
-added NOTIFICATION_INSTANCED | |||
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | |
Updating demo engine.cfgs where name is missing | |||
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-05-01 | fixed bullet in 3d platformer demo | Juan Linietsky | |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-26 | missing file for bbcode demo | Juan Linietsky | |
2015-04-25 | Set name on window management demo's engine.cfg | jack | |
2015-04-25 | Set name on rich text bbcode demo's engine.cfg | jack | |
2015-04-25 | Set name on truck-town demo's engine.cfg | jack | |
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack | |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky | |
-Proper ability to edit BBCode in RTL. | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |