Age | Commit message (Collapse) | Author |
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Removed redundant code in the kinematic 3D demo.
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
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Delete unused variable
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
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fixes_3d_platformer_demo_missing_particles_textures
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fixes_demo3d_shaders_materials_missing_light
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window_management demo -- input fix
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add the missing animated light to the demo 3d "shaders materials"
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-added NOTIFICATION_INSTANCED
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Updating demo engine.cfgs where name is missing
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fixes #1697
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-Proper ability to edit BBCode in RTL.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
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-added function to get list of tiles used
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
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read depth
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