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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2016-01-04
restored this config
Juan Linietsky
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2015-12-09
Update Autoload demo
eska
2015-12-09
Use get_current_scene() instead of hack
Rémi Verschelde
2015-12-09
Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Rémi Verschelde
2015-12-09
Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
Improve code formatting
Rémi Verschelde
2015-12-09
Update 2D demos scenes for 2.0 format
Rémi Verschelde
2015-12-09
Use upper-cased first letter at the start of comment sentences
Rémi Verschelde
2015-12-09
Improve code formatting and update to 2.0
Rémi Verschelde
2015-12-08
Merge pull request #2719 from SaracenOne/clipping_fix
Juan Linietsky
2015-12-06
Better hidden folders display preferences for editor file dialogs
Franklin Sobrinho
2015-11-27
Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-23
Make all demo icons 8-bit/color RGB(A)
Rémi Verschelde
2015-11-19
Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...
Saracen
2015-11-19
Add icons to all demos that can have a meaningful one
Rémi Verschelde
2015-11-19
Rename polygon_path_finder demo and add icon
Rémi Verschelde
2015-11-18
Merge pull request #2700 from neikeq/demo_icons
Juan Linietsky
2015-11-18
Merge pull request #2642 from leezh/nrex-update
Juan Linietsky
2015-11-07
Updated RegEx demos
Zher Huei Lee
2015-10-29
Added some demo icons
neikeq
2015-10-21
fix icon locations in demo projects
firefly2442
2015-10-17
Merge pull request #2402 from ERIIX/master
Juan Linietsky
2015-10-17
Merge pull request #2522 from ricpelo/master
Juan Linietsky
2015-10-10
Large improvements on scene packing and management
reduz
2015-09-24
Disable filters for tilemap in 2D Platformer demo
Ricardo Pérez
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-28
Properly free enemies after death in 3d platformer demo.
Eric R. Monson
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-24
Made RegEx API similar to old version
Zher Huei Lee
2015-07-24
Added a live-edit RegEx tester to the demos
Zher Huei Lee
2015-06-27
more code completion improvements
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-06-22
Merge pull request #2080 from bojidar-bg/patch-1
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-13
Delete .fscache from fog_of_war demo, closes #2079.
Bojidar Marinov
2015-06-13
Resolved a merge conflict.
Bojidar Marinov
2015-06-11
added icon
Juan Linietsky
2015-06-11
new space shooter demo
Juan Linietsky
2015-06-06
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-01
small fixes
Juan Linietsky
2015-05-27
-fix bug in animation editor
Juan Linietsky
2015-05-26
oops, previous commit was not working
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-20
Add input mapping GUI demo
Rémi Verschelde
2015-05-19
more fixes
Juan Linietsky
2015-05-17
added a built-in scene changer API, closes #1928
Juan Linietsky
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