Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky | |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky | |
2015-03-23 | adjust the window_management demo to the new function names | hurikhan | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management | |||
2015-03-22 | Merge pull request #1331 from fry-/master | Juan Linietsky | |
Add 2D fog of war demo | |||
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | |
Fix isometric demo | |||
2015-03-22 | minor comments | Juan Linietsky | |
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | signed distance field fonts demo | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-11 | simple shader effects library for 2D | Juan Linietsky | |
ready to use in any project | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-08 | removed up, down, left, right keys from the demo. | hurikhan | |
were used before for fast multiscreen setup testing. | |||
2015-03-08 | fixing a typo in the demo | hurikhan | |
2015-03-08 | added Label_MouseGrab_KeyInfo | hurikhan | |
2015-03-08 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when ↵ | Bil Bas (Spooner) | |
moving the camera. | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-15 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-12 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-02-10 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |
Conflicts: .gitignore | |||
2015-02-02 | added preview picture | fry- | |
2015-02-02 | added a demo for 2D fog of war | fry- | |
2015-01-22 | * Cleanup for PR | hurikhan | |
* Demo shows a Dialog with not implemented methods at startup | |||
2015-01-22 | * observer scene for the demo | hurikhan | |
2015-01-22 | * fix compilation without scons experimental_wm_api=yes | hurikhan | |
* Extended the demo with an addional MouseGrab Test | |||
2015-01-17 | ignore and remove .fscache files. closes #1249 | Dana Olson | |
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-01-17 | Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo | Juan Linietsky | |
- how to use PolygonPathFinder from GD Script | |||
2015-01-17 | * cleanup window state handling | hurikhan | |
* first attemps in handling ALT+TABa (WIP) | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() |