Age | Commit message (Expand) | Author |
2015-05-20 | Add input mapping GUI demo | RĂ©mi Verschelde |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky |
2015-05-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky |
2015-05-16 | Merge pull request #1881 from NateWardawg/master | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-05-12 | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 | Juan Linietsky |
2015-05-11 | Translation Demo | Juan Linietsky |
2015-05-11 | fixs particles on 3d platformer demo, closes #1588 | Juan Linietsky |
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky |
2015-05-10 | Removed redundant code in the kinematic 3D demo. | Nathan Warden |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky |
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito |
2015-05-09 | Deleted unused variable | Nicolas Laurito |
2015-05-09 | particles in navmesh demo are nice again | Juan Linietsky |
2015-05-07 | Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles | Juan Linietsky |
2015-05-07 | Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo | Juan Linietsky |
2015-05-07 | Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix | Juan Linietsky |
2015-05-07 | add_missing_textures_to_particles | yg2f |
2015-05-07 | fixes_demo3d_shaders_materials_missing_light | yg2f |
2015-05-06 | window_management input fix | hurikhan |
2015-05-06 | Delete line without functionality | Nicolas Laurito |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-01 | fixed bullet in 3d platformer demo | Juan Linietsky |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-26 | missing file for bbcode demo | Juan Linietsky |
2015-04-25 | Set name on window management demo's engine.cfg | jack |
2015-04-25 | Set name on rich text bbcode demo's engine.cfg | jack |
2015-04-25 | Set name on truck-town demo's engine.cfg | jack |
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky |
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky |
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky |